Spell Name
School
Summary
Air   Water  
Create a bubble of air.
The caster is sheathed in armor of ice.
The caster is sheathed in lightning.
A ball of lightning explodes in an area with a radius equal to the caster’s power rating.
Air   Fire   Needs_Work  
Create billowing clouds of black smoke.
Air   Frost  
Blinding flurries of snow
Body   Life   Needs_Work  
Expend Hitpoints to restore Energy or Stamina.
Air   Needs_Work  
1d6 + Power Modifier Air Damage
3d8 + POW Electrical damage
Body   Fire   Life  
Seal wounds with fire.
1d8 + POW Electrical damage per rank of POW.
Frost  
You lower the temperature of the object touched a substantial degree.
Frost  
Sharp claws made of solid frozen ice grow from the tips of your fingers allowing you to do a natural melee attack.
Air  
Clear gas from an area.
Fire   Frost  
Resist cold and cold damage.
Fire  
Raise columns of flames at your enemies feet.
Air   Fire  
Cause a fire to flair.
Fire   Food  
Quickly cook food
Air   Needs_Work  
Create breathable air.
Prepare a spell for future use.
Body   Life  
Cure the recipient of diseases.
Body   Life  
Removes poison from the victim’s body.
Light   Shadow  
Buries an area in inky darkness
Dev Notes
1d6 + POW Electrical damage
Explosive blast of flames.
Fire   Frost  
Put out fires.
Fire  
Flames fan out from your fingertips.
Air   Fire   Needs_Work  
Fill the battlefield with smoke.
Fire  
Engulf your enemies in a gout of flame.
Fire  
Deals 1d6+POW fire damage if it strikes target.
Fire   Frost  
Resist heat and fire
Fire  
Sheath yourself in protective flame.
Fire  
Flaming Arrow deals 1d8+POW Fire damage
Arcane  
Create a disk of magical force.
Frost  
You may freeze a mass of matter up to POW kg in weight.
Touch attack that deals 2d8+POW frost damage, plus 1d4+POW Stamina damage.
Body   Frost   Life  
The victim takes 1d8+POW frost damage, 1d4+POW CON Damage, and 1d4+CON Agility damage.
You expend energy to help fuel an existing magical pattern. T
Air  
Create a small gust of wind
Gates  
Move faster and become more agile for a time.
Body   Life  
Heal 1d8+POW points of ability score damage to recipient’s body stats.
Life  
Heal 1d8+POW damage to mind stats.
Life  
Heal 1d8+POW damage to spirit stats.
Body   Life  
Heal 1d8+POW points of hitpoint damage on target.
Create a magically enchanted heating stone.
Frost  
A blast of ice
Frost  
Deals 1d6+POW ice damage to target.
Frost  
Create magical daggers of ice
Frost  
Creates a floating sheet of ice that will function as a raft.
Frost  
Spikes if ice rise from the ground to injure foes.
Air   Frost  
Call into existence a 5-meter radius vortex of snow and ice.
Frost  
Creates an igloo, a small dome shaped hut of ice.
Fire  
Ignite a small to medium sized fire.
Imbue a specially prepared arrow with a spell effect
A Spell Stone is a prepackaged, one use, spell that is usable by anyone with the Spark of Magick.
Create a small electric jolt.
Light  
Light is cast on a small object that then glows relatively brightly.
1d6 + POW Electrical damage per rank of POW.
The caster’s hands are enveloped in a gauntlet shaped flow of electricity.
Gain Mage Sight for a time.
Deal 1d6+POW non elemental magical damage.
Body   Life  
Heal POW points of hitpoint damage on target. Uncooperative target may require an attack roll.
Body   Electricity   Life  
The target gets a Constitution Check to avoid the effects of this spell, DR 12+POW.
A power stone is a permanent magic item that lets you store energy for later use.
This ritual prepares an arrow to be imbued with magical power.
This ritual attunes a “Spell Stone” to hold a spell.
Life  
Purify and make clean up to POW kg of organic matter.
Air   Earth   Fire  
Rain fire upon your enemies in battle.
Body   Life  
Restore an allies energy or stamina.
Life  
You gain a sense of the target's general health.
Life  
You are able to sense life forces in the area around you.
Arcane  
Detect magick nearby.
Light   Shadow  
Shadows are cast over an area.
Frost  
Sheets of slippery ice form on the ground.
Frost  
The mage creates a shield of ice that functions as a buckler.
Air  
Create a shield of wind to protect against projectiles.
Frost  
Touch attack does 1d4+POW frost damage, ignoring up POW ranks of soak.
Attack deals 1d6+POW electrical damage and 1d4+POW Agility damage.
Body   Frost   Life  
Target makes DR 13+POW Constitution check or is blinded for POW rounds.
Spell Ranges
Frost  
The caster conjures a sword of ice, which last 1d4+POW rounds and deals 1d8+STR frost damage as well as 1d4+POW stamina damage.
Tap into the base energy of an object or effect's pattern.
Fire  
Flame dances on your finger tips.
Frost  
Your touch will allow you to chill things.
Air   Fire  
Control a moving cyclone of flame.
Build a wall of flames between you and your enemies.
Frost  
Create a wall of ice
Fire  
Create a radius of protective warmth
Communicate over short distances using the wind
Air   Needs_Work  
1d8+POW Air Damage