Spell Name
School
Summary
The caster is sheathed in armor of ice.
The caster is sheathed in lightning.
A ball of lightning explodes in an area with a radius equal to the caster’s power rating.
Create billowing clouds of black smoke.
Blinding flurries of snow
Expend Hitpoints to restore Energy or Stamina.
1d6 + Power Modifier Air Damage
3d8 + POW Electrical damage
1d8 + POW Electrical damage per rank of POW.
You lower the temperature of the object touched a substantial degree.
Sharp claws made of solid frozen ice grow from the tips of your fingers allowing you to do a natural melee attack.
Resist cold and cold damage.
Raise columns of flames at your enemies feet.
Prepare a spell for future use.
Cure the recipient of diseases.
Removes poison from the victim’s body.
Buries an area in inky darkness
1d6 + POW Electrical damage
Explosive blast of flames.
Flames fan out from your fingertips.
Fill the battlefield with smoke.
Engulf your enemies in a gout of flame.
Deals 1d6+POW fire damage if it strikes target.
Sheath yourself in protective flame.
Flaming Arrow deals 1d8+POW Fire damage
Create a disk of magical force.
You may freeze a mass of matter up to POW kg in weight.
Touch attack that deals 2d8+POW frost damage, plus 1d4+POW Stamina damage.
The victim takes 1d8+POW frost damage, 1d4+POW CON Damage, and 1d4+CON Agility damage.
You expend energy to help fuel an existing magical pattern. T
Create a small gust of wind
Move faster and become more agile for a time.
Heal 1d8+POW points of ability score damage to recipient’s body stats.
Heal 1d8+POW damage to mind stats.
Heal 1d8+POW damage to spirit stats.
Heal 1d8+POW points of hitpoint damage on target.
Create a magically enchanted heating stone.
Deals 1d6+POW ice damage to target.
Create magical daggers of ice
Creates a floating sheet of ice that will function as a raft.
Spikes if ice rise from the ground to injure foes.
Call into existence a 5-meter radius vortex of snow and ice.
Creates an igloo, a small dome shaped hut of ice.
Ignite a small to medium sized fire.
Imbue a specially prepared arrow with a spell effect
A Spell Stone is a prepackaged, one use, spell that is usable by anyone with the Spark of Magick.
Create a small electric jolt.
Light is cast on a small object that then glows relatively brightly.
1d6 + POW Electrical damage per rank of POW.
The caster’s hands are enveloped in a gauntlet shaped flow of electricity.
Gain Mage Sight for a time.
Deal 1d6+POW non elemental magical damage.
Heal POW points of hitpoint damage on target. Uncooperative target may require an attack roll.
The target gets a Constitution Check to avoid the effects of this spell, DR 12+POW.
A power stone is a permanent magic item that lets you store energy for later use.
This ritual prepares an arrow to be imbued with magical power.
This ritual attunes a “Spell Stone” to hold a spell.
Purify and make clean up to POW kg of organic matter.
Rain fire upon your enemies in battle.
Restore an allies energy or stamina.
You gain a sense of the target's general health.
You are able to sense life forces in the area around you.
Shadows are cast over an area.
Sheets of slippery ice form on the ground.
The mage creates a shield of ice that functions as a buckler.
Create a shield of wind to protect against projectiles.
Touch attack does 1d4+POW frost damage, ignoring up POW ranks of soak.
Attack deals 1d6+POW electrical damage and 1d4+POW Agility damage.
Target makes DR 13+POW Constitution check or is blinded for POW rounds.
The caster conjures a sword of ice, which last 1d4+POW rounds and deals 1d8+STR frost damage as well as 1d4+POW stamina damage.
Tap into the base energy of an object or effect's pattern.
Flame dances on your finger tips.
Your touch will allow you to chill things.
Control a moving cyclone of flame.
Build a wall of flames between you and your enemies.
Create a radius of protective warmth
Communicate over short distances using the wind